
Two heroes per faction bring in their unique spells and can be equipped with a variety of artifacts to further customize them. Some units take up two or four spaces (called Elite and Champion units, respectively) and need to be matched up with smaller units of the same color to form attacks, usually with a special ability like being able to jump over walls or delaying enemy attacks.ĥ of the original 6 races appear with slight changes to their lineup, and also have different kinds of walls.


After a meeting is attacked by demons, the five end up in different parts of Ashan.īattles are fought by means of a puzzle interface with units of three different colors that have to be matched up vertically to form attacks or horizontally to form walls. Set 40 years prior to Heroes Of Might And Magic V, during the War of the Blood Moon, the game tells the story of 5 children from different families that were tasked to guard the Blade of Binding, a powerful artifact able to control demons. Picking up and moving a fighter, deleting one off of the field, and calling in reinforcements all take one decision away from you, so its up to the player to either work with or against the randomized location of the individual combatants.Might and Magic: Clash of Heroes is a RPG/Puzzle hybrid in the same vein as Puzzle Quest. Each side of the battlefield can only make three decisions per turn to add or subtract where their units are placed. The cost to all of this, of course, is allowance.

Since most units in the game do not attack immediately, the strategy comes from knowing where you can deal direct damage to the opponent, knock out higher-level enemies from their charges, or where you might get stymied either way. Each different main character’s walls have its own unique properties (such as certain walls healing themselves between rounds and others that more easily stack for added defense), which can make the need to judge your attacks and plan offensive strategies completely different from one opponent to the next. You can set up this kind of defense yourself by placing the same colored units next to each other in rows of three or more, turning them into walls.
